This article's plot summary is in need of attention. It may be missing or require expansion. Please improve the plot summary however you can and remove this notice once finished. Delta Squad agrees to press on to their objectives without the assistance of Advisor. Boss's way into the ship has been destroyed earlier, so he manually opens the torpedo bay hatch. After manually opening the torpedo bay hatch, he enters the ship, where he encounters mynocks.
As he walks through the torpedo bay's corridors, Delta 62 reports strange static on his visor, then being attacked by a droid. After that, he doesn't respond to any of the other squad members. As Boss continues, he meets one confused clone trooper, hiding in the torpedo bay, which is killed by a scavenger droid. Continuing through the ship's maintenance hatches, Boss experiences an attack by one of the scavenger droids himself.
He realizes what happened to Scorch and warns the other squad members to stay out of static and be aware of these droids. When he reaches a hallway leading to his objective, he finds it blocked by debris. Sev informs him the only way around is through the droid maintenance hatch, passing nearby the starboard data core. While Boss overrides the entrance, he's attacked by three more scavenger droids. As he exits the maintenance hatch by Sev's position in the core, he watches his squad-mate being attacked and knocked unconscious by a Trandoshan slaver, while he's getting ambushed by the Trandoshans as well.
Then he enters another maintenance hatch and moves through the hallways to do Sev's work first, encountering Trandoshans equipped with Accelerated Charged Particle Array Guns , but mistakes them for projectile weapons, along with Trandoshan proximity mines , which he could only disable by crouching to avoid setting them off so he could get close enough to disarm them.
He enters the core, but is unable to locate Sev. He slices the console while being under enemy fire. After downloading the data, he enters a hallway connecting the two data cores and heads to the aft data core, his previous task.
On his way to his objective, Boss comes across a clone trooper and two other clones successfully fighting the Trandoshans with help of the defense autoturrets. As he reaches the entrance to the data core, he's attacked by a sliced pair of turrets, however another two turrets are inactive and he uses them to cover his back and enters the aft data core, which has taken heavy damage and the console is barely working.
After a successful slice, saving the flight recorder data before it could be lost, he heads to the rendezvous point through the ship's landing gear section.
As he navigates a variety of corridors and hallways, Boss encounters a heavily armed Trandoshan, a Trandoshan Elite, carrying a LS Heavy Accelerated Charged Particle Repeater Gun , who managed to cut down two clones before impaling the third one against the wall with his gun's bayonet and shredding him before turning to face Boss.
Reaching the rendezvous point, Boss finds a junction door he needs to pass locked. However, Delta 40 appears on the other side of this door and unlocks the door. While Fixer is slicing, a Trandoshan slaver breaches a wall behind Boss and brings in a droid dispenser.
When Fixer unlocks the door and Boss is good to go, he advises Boss to leave the dispenser alone and escape; however, it is the player's choice whether to blow the dispenser up or not. Now in two, Deltas 38 and 40 go to find their incapacitated squad-mates and complete their objectives. As they navigate the hallways, they find Sev being held by a group of Trandoshan slavers and brutally interrogated, while two others play around with a R2 series astromech droid by roaring at it to make it scurry back and forth between them before one slaver finally smacks the droid and wrecks it with his Accelerated Charged Particle Array Gun.
Then they enter the room, killing all enemies and revive Sev with the field bacta dispenser. After Delta 07 acknowledges the squad about Scorch probably being held in the detention area, they head there to rescue him. When they get there, they get ambushed and after killing all the enemies in their area, they locate Delta 62 in one of the detention cells, Cell Number After reviving him, the enemy battle droids blow up a barricade on the other side of the detention block, clearing the way which Delta Squad uses to advance to the ship's bridge.
Navigating the hallways, the Deltas encounter more reprogrammed turrets, slicing the door controls to enter quietly without setting the turrets off had they attempted a door breach. As they reach the bridge, they find it well defended by super battle droids and Trandoshans. After eliminating the droid presence, they locate and destroy a jamming device, blocking their communications with command and re-establishing the link with Advisor.
When the Deltas send him the data, Advisor is surprised by the amount of data retrieved by the commandos, as they contain many Trandoshan and Separatist sensitive information, like tactics and so, so many that it could take months of analyzing to process them all.
After receiving the data, Advisor finds out the Trandoshans stole the ship to sell it to the Confederacy of Independent Systems and get some of their battle droids in return.
Since the jamming device is offline, Advisor is able to provide a full scan of the ship that indicates a Trandoshan dropship located in hangar A. Delta Squad is now tasked to destroy that ship to wipe out Trandoshan presence in the ship.
On a booby trapped elevator on their way to the hangars, Delta Squad gets stuck in the detention area and ambushed by Trandoshans. Their only hope surviving in the detention block full of Trandoshan slavers and mercenaries is now the automated lockdown system, but it has been damaged by Trandoshans.
To make it functioning, Deltas navigate the detention block and fix four damaged circuits, encountering a Trandoshan Rocket Turret. While they fight the Trandoshans, Fixer picks up multiple clone trooper signatures coming from below their position. Advisor tells them not to be distracted and investigates it himself. Shortly after the lockdown kicked in, a poison gas started to flow in the hallways, dealing with all remaining Trandoshans in this level instantly as they suffocate to death from the poison while Delta Squad are safe in their secured Katarn-class commando armor.
Then Delta Squad moves through a maintenance hatch to a room full of dead clone trooper bodies that have apparently been carried here by scavenger droids. As they leave the room, they get past Trandoshan mines and reprogrammed autoturrets whether by destroying them or by reprogramming them back on the player's side. Then they proceed to the hangar and the Trandoshan dropship. As members of Delta Squad arrive to the hangar A, they encounter the Trandoshan dropship barricaded by debris and guarded heavily by remaining Trandoshans, mines and two rocket turrets.
As the dropship is heavily shielded, Advisor informs Deltas that they have to control both turrets to destroy the dropship. While they fight, Advisor picks up a Confederacy Lucrehulk -class battleship on long range sensors and contacts the Coruscant command for backup.
After a tough fight, they take over the turrets and blow up the dropship, destroying the Trandoshan base on the ship and wiping out their presence. In the time while they recover from the fight with Trandoshans, the Lucrehulk -class battleship jumps out of hyperspace and starts to send battle droid dispensers to the other three hangars to take over the ship.
Advisor realizes they can't wait for help from Coruscant and starts sending an emergency signal to any Republic ship near the Corbantis system. After few moments of no response, when the hope seems to be lost, Captain Talbot of the RAS Arrestor responds and sets his ship's course to Delta Squad's position to help. Delta Squad therefore proceeds to the hangar B to fend off the dispensers. As they enter the hangar, they acquire defensive positions and await the incoming attack.
When the first two dispensers land on the hangar's floor and start to deploy battle droids, Advisor finds a way to seal the hangar and stop the incoming dispensers by blowing up the hangar's force field regulator.
As the squad members do so, they continue to the next hangar via the maintenance tunnels, where one dispenser is already deployed and more on their way. After defending this hangar and destroying its force field, the Deltas proceed to the last hangar, hangar D, where the droids are fully deployed and start to spread out throughout the ship.
As they arrive to the hangar, Advisor acknowledges the squad of useful ordnance that he can get to them via the lift in back of the hangar and commands them to set up defensive positions and since he can't remotely manipulate the lift, one of Deltas has to override the nearby console. As they do so, an AT-TE walker comes up on the lift. Boss then mounts the walker's main turret and takes out the force field regulator and all the droids with their dispensers in the hangar as well. As the commander of the Lucrehulk -class battleship realizes there's no hope taking over the ship by sending battle droids and with the hangar force fields up, he decides to take aim and fire.
When Delta Squad realizes the ship won't stand long defenseless against the larger Separatist battleship, Advisor leads them to the turbolaser control room to return the fire.
Fighting countless hordes of battle droids and their own reprogrammed defense turrets, Delta Squad arrives to the designated control room and is tasked slicing three terminals to program all turbolaser batteries to attack the largest enemy target in range. While the Deltas are slicing and fending off many droids, Captain Talbot with his ship, RAS Arrestor , arrives at the location and opens fire on the Separatist ship. Shortly after that, Deltas manage to turn on their own weapon systems and together, with the firepower of two Acclamator s they defeat the Separatist battleship.
As the droid remote controls are destroyed with the ship, all enemy droids within the Prosecutor are deactivated and the ship is finally secure. As the war drags onward, Delta Squad participates in increasingly dangerous missions.
A cry for help is heard by the Republic from the Wookiee homeworld of Kashyyyk , where Trandoshan slavers have established their camps and are enslaving the Wookiees with the help of Separatist weaponry. They are your weapon.
Recent Reviews:. All Reviews:. Popular user-defined tags for this product:. Is this game relevant to you? Sign In or Open in Steam. Languages :. English and 4 more. Publisher: LucasArts , Lucasfilm , Disney. Franchise: Star Wars. Share Embed. Read Critic Reviews.
Add to Cart. Bundle info. Add to Account. View Community Hub. It was nice of the enemy to install healing kiosks ahead of our invasion! You can order your teammates to blow something up, take cover, attack a particular target, or move into position to provide cover fire, but those tactical choices are limited to a few set areas in each major battle. That may sound limiting on paper, but in practice, it helps keep you focused on your own actions in between making a few decisions about where your teammates should go and what they should do.
This is the arcade version of a tactical shooter, and Republic Commando does a good job of balancing its existence as a fast-paced action game with the more deliberate nature of highly trained and skilled operatives. Each battle feels intense, even on the lower difficulty levels, due to the sheer amount of stuff going on around you, the variety of the enemies, and the constant chatter of your squad as it reacts to changing conditions on the battlefield.
That effect becomes less pronounced the second time, though, once you can see how much of the combat is set up to appear like a pitched battle without actually offering one.
The graphics are clean and details are easy to make out, but the frame rate stutters occasionally as you move from area to area or during large gunfights. It is a shame that simply loading the original Xbox version disc into a Xbox Series X produces a better remaster than this official remaster. Eurogamer Italy. The Force is still quite strong in this one Star Wars: Republic Commando on Switch is the worst way to play an outstanding and incredibly likeable game.
Star Wars Republic Commando could be a very interesting game for the Nintendo Switch but due to glaring performance issues it will be hard for me to recommend the game in its current state. For its flaws it does have interesting gameplay and I for one would like to revisit this game once the performance patch has been released and proven to be working correctly. User Reviews. Write a Review. Positive: 3 out of 7. Mixed: 0 out of 7. Negative: 4 out of 7. I love this game it actually plays much better on the switch than other people are claiming.
The performance takes some dips during explosions I love this game it actually plays much better on the switch than other people are claiming. The performance takes some dips during explosions and when loading into a new area otherwise it is very much playable from start to finish. Sure the Xbox One and PS4 versions are better when it comes to both frame rate and visuals with additional lighting, shadows and textures.
But if you prefer to play portability then this is the only version you can do that on. And it looks great on the Nintendo switches screen. I only gave it a 9 out of 10 because of the AI'S the play like the have a mind of there own other than that a fantastic game to play.
This game is already an absolute classic, so just going to focus on the technical aspects of the port: Disappointing that multiplayer is not This game is already an absolute classic, so just going to focus on the technical aspects of the port: Disappointing that multiplayer is not included, and that the frame cap is not increased to 60 fps for docked mode.
If you mainly play in docked would recommend PC version instead. However, feels great in handheld mode. Graphics are pleasing, especially on oled model dark and light colours really pop. Joy Con Haptic feedback is a cool addition.
Control scheme works well. Definitely the best way to play the game on the go! Never played this before wish I'd not bothered.
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